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"With Grand Theft Education: Literacy in the Age of Video Games gracing the cover of Harper’s September 2006 magazine, video games and education, once the quirky interest of a few ..."
Materias: “...videojuegos...”
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"Ludic human activities are cultural products influenced by thedominant technological development. Videogames, as techno-culturalproducts of a knowledge society, offer virtual scenarios for..."
Materias: “...Videojuegos...”